Portfolio

Heyo!
I am Alex. I am an experienced Unity Programmer, specializing in Gameplay and UI. Here’s some of the stuff I’ve worked on 👇

Vaultbreakers

– Test Automation Engineer
– Maintained a test automation library providing coverage in various aspects of the game, mostly built around Unity Test Framework and NUnit.
– Implemented and maintained a collection of Test cases in Testrail
– Jira / Slack and TeamCity automation for reports and smoke tests using Python
– Implemented gameplay and UI code on a variety of features
– Implemented a collection of Analytics events
– Daily build health and testing reports.
– Editor tools to support testing, building, and debugging the game.

Minion Masters

– Gameplay / UI Programmer
– Implemented and was responsible for maintaining various features, including Gameplay and UI Tutorials, Console commands to speed up testing and development, Localization, Profanity filtering, and Gameplay / UI features.
– Developed for multiple platforms with Cross-Platform support including Android / iOS (Netflix) / Xbox and PC
– Implemented client and server handling of response/request messages on various features.
– Compliance investigation and validation for Android, iOS, Xbox, and Netflix game submissions.
– Implemented and refactored various editor tools to speed up development.
– Bug fixes at a consistent rate.

Bulb’s Escape

– Tech lead
– Project implementation, setup, and structure
– Integrated Zenject, UniTask, UniRX, and a variety of tools and APIs to support multiplatform development.
– Scriptable object configurations for Designer ease of use
– Multi-use UI Prefabs and behaviours for reusable and easily bindable UI screens
– “Couldn’t have asked for a better design workflow” guy! My colleague’s words not mine I swear! 🙏

Neon Cube

– Project Owner (Global Game Jam 2022)
– Implemented a grid library to allow for quick prototyping and implementation of a bunch of grid functionalities, including Hotspot tests, Selection patterns, and Neighbor scans. FUN!
– Usage of Web requests for leaderboard implementations
– Shaders and graphics

Idle Coin Button

– Tech Lead
– Implementation of all Gameplay and UI functionality
– Analytics and Ad implementations (Unity’s API)
– Idle mechanics and Large Numbers library integration
– The juicy button presses if you ask me!